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Friday, March 24, 2006

Video/Sound Processing: sCrAmBlEd?HaCkZ!


sCrAmBlEd?HaCkZ! is an awkwardly named, but really awesome sound/video processing tool. There is a demo video that will do a much better job than me at explaining how amazing this technique is:

sCrAmBlEd?HaCkZ! Demo Video

Here is some background on the concept:
sCrAmBlEd?HaCkZ! is a Realtime-Mind-Music-Video-Re-De-Construction-Machine.

It is a conceptual software which makes it possible to work with samples in a completely new way by making them available in a manner that does justice to their nature as concrete musical memories.

Conceptual Background

s?H! is the result of an effort to develop an artistic strategy that could shed some light on evident but very confusing problems of intellectual property. Intellectual property is a misconception deeply conflicting with the basic principles of any cultural production because it is completely negating its collaborative nature.
Nevertheless IP laws are continuously expanded as if romantic notions of geniality and originality would not have been put ad acta quite a while ago. At the very latest in todays society which is, to an ever increasing degree, shaped by digital networks und computers it is getting obvious what IP actually is: an instrument of power and censorship to secure economic interests.

Fascinated by the effects caused by a small program called Napster (and its successors) I wondered to what extent certain software could unfold discursive power in such a situation if that software would open up new technical possibilities for something which is already the (subconscious) desire of many.
Because of my interests in artistic strategies and social practises of appropriation - collage, montage, sampling and remix in general and plunderphonics, bastardpop and mashups in particular - the idea of a hypothetical mind music machine has evolved which, as a metaphor, helped the concept and the design of sCrAmBlEd?HaCkZ! to take shape.

3 Comments:

Blogger jon said...

This is the most inspiring development in music I've seen in a long time. I can't tell you how badly I want this thing's guts for myself. Half of what I want in a production / performance environment is the ability to freestyle and translate that into what I hear in my head... just making noises naturally always seems to leave the right impression but it doesn't always leave the right sound. (The other half of the dream is total control at every level.) There's an imaginary component to all my beatboxing and humming and tapping, all my vocal doodles, that doesn't come across in a recording. Here's a real live potential solution.

This demo shows off what's possible with samples of pop media. I'd like to see and hear what's possible with custom data too, what's possible if the system is really exploited to its technological limits... the limits of its ability to translate intent.

I love infringement. ;) But I love making the sounds I imagine even more. The idea of being able to perform this way is blowing my mind.

I think I need to start rereading the FFT literature. :D

4:25 PM  
Blogger Vitriolix said...

seriously. this is one of things that probabl not even that hard to implement in PD (or max, etc), the genious is the concept. its just so graceful and effective. definitely something i'd like to experiment with.

4:28 PM  
Blogger .hc said...

Funny you should mention Pd, its actually implemented in Pd and Python...

Python does the audio analysis and database stuff, and Pd does the rest (audio playback , video playback, and performance interface)

2:49 PM  

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